Configuration Using RC4 OneTouch Buttons (DMXpix)

I. Configuring the DMXpix with the console

A. The console being used in this example is a Zero 88 Fat Frog in wide mode with 48 channels

B. A DMXio transmitter is being used

C. A two channel DMXpix dimmer is being used

D. This process uses Enhanced RC4 OneTouch

1. See RC4 Custom Pixel Profile OneTouch Settings for a complete outline of available parameters.

E. A 300-pixel string of LED tape is being used, but the DMXpix is generating data for 500 pixels on each port (A and B)

1. 500 pixels is 1500 channels

2. 1500 channels is 3 universes

3. This is all handled by the DMXpix

F. Determine the chip type being used on the LED tape

1. In this case it is a Vivid RGB string that uses WS2812 chips

II. Configuring the parameters on the DMXpix

A. Start with all channels on the consoles down, at zero

B. On the channel where you will be starting your keyframe, set the level for the correct string type

1. In this case, we are strarting at DMX channel 1 and using a level of 75% to set WS2812

C. On the next channel (2 in this case) set the  keyframe length; this determines the number of pixels used

D. On the next channel (3 in this case) set the grouping size; this determines the number of pixels in a group

E. On the next channel (4 in this case) set the type of  replication; this determines how the keyframe is repeated down the length of the string

F. Using a small tool like a bent paper clip, tap the Set A Button on the DMXpix to assign these settings Pixel Driver A

III. Changing the color order on the first dimmer channel of the DMXpix

A. On the first channel (1 in this case) on the console, set the chip type again

B. To avoid having to set any of the other parameters again, be sure all other channels are down, at zero

C. Using a small tool like a bent paper clip, tap the Set A button on the LumenDimPix

D. Cycling through the color order is done by tapping the Set A button repeatedly

1. The color that appears on the tape when Set A is tapped indicates the first color of the new color order

2. When you see pixels lit red, you know that is the first color

3. For every first color, there are two possible color orders. In this case it could be red/green/blue or red/blue/green.  Raise the 2nd and 3rd channels to confirm it is red/green/blue.  If not, continue tapping Set A until red appears again.

IV. Configuring the second dimmer channel

A. All channels must be down

B. In this example, the second dimmer channel starts on DMX channel 25 on the console

1. On channel 25 set the string/ chip type

2. On the next channel (26 in this case), set the keyframe length

3. On the next channell (27 in this case) set the grouping size

4. On the next channell (28 in this case) set the type of replication

C. Using a small tool like a bent paper clip, tap the  Set B Button on the DMXpix to assign these settings to Pixel Driver B

IV. Changing the color order on the second dimmer channel of the DMXpix

A. Leave all channels as they are, still representing the desired settings

B. Using a small tool like a bent paper clip, tap the Set B button on the DMXpix

C. Cycling through the color order is done by tapping the Set B button repeatedly

D. The entire chain of pixels is now controlled from 24 DMX channels, which are RGB for 8 pixels (8 pixels x 3 colors = 24 DMX channels) which is one row of faders on our Zero 88 demonstration console

1. The keyframe can be any length of pixels from 1 (unison mode) to 170 (1:1 mode).

See RC4 Custom Pixel Profile OneTouch Settings for a complete outline of all available parameters.

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